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   <channel>
      <title>Weblogsky</title>
      <link>http://weblogsky.com/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Wed, 14 May 2008 21:30:32 -0600</lastBuildDate>
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      <item>
         <title>Cognitive recycling</title>
         <description><![CDATA[From <a href="http://www.worldchanging.com/archives/008009.html">Clay Shirky:</a> As we move online, we're recycling cognitive energy formerly invested in passive consumption of television, and applying it to active effort online. <blockquote>This is something that people in the media world don't understand. Media in the 20th century was run as a single race--consumption. How much can we produce? How much can you consume? Can we produce more and you'll consume more? And the answer to that question has generally been yes. But media is actually a triathlon, it 's three different events. People like to consume, but they also like to produce, and they like to share.<br /><br />And what's astonished people who were committed to the structure of the previous society, prior to trying to take this surplus and do something interesting, is that they're discovering that when you offer people the opportunity to produce and to share, they'll take you up on that offer. It doesn't mean that we'll never sit around mindlessly watching Scrubs on the couch. It just means we'll do it less.</blockquote>

Update and oops: this was originally published before I completed the thought. From my comment below: "Clay's made a good point about repurposing cognitive cycles, but I wanted to acknowledge a challenge here for us to optimize the effectiveness of our recycled energies. How do we evolve distributed projects that, while in effect leaderless, are focused and effective? (I'm also going to add this question to the post.)"]]></description>
         <link>http://weblogsky.com/2008/05/cognitive_recycling.html</link>
         <guid>http://weblogsky.com/2008/05/cognitive_recycling.html</guid>
        
        
         <pubDate>Wed, 14 May 2008 21:30:32 -0600</pubDate>
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         <title>Austin350</title>
         <description><![CDATA[I've been blogging at the new <a href="http://austin350.org/?page_id=13">Austin350</a> web site. We're looking for more bloggers for that site - if you're interested, contact me.]]></description>
         <link>http://weblogsky.com/2008/05/austin350.html</link>
         <guid>http://weblogsky.com/2008/05/austin350.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Blogging</category>
        
        
         <pubDate>Mon, 05 May 2008 08:12:10 -0600</pubDate>
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         <title>Air Jelly</title>
         <description><![CDATA[Saw this video of jellyfish art at <a href="http://blog.wired.com/sterling/">Beyond the Beyond:</a>

<div class="youtube-video"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/F_citFkSNtk&amp;amp;hl=en"> </param><param name="wmode" value="transparent"> </param><embed src="http://www.youtube.com/v/F_citFkSNtk&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"> </embed></object></div>]]></description>
         <link>http://weblogsky.com/2008/05/air_jelly.html</link>
         <guid>http://weblogsky.com/2008/05/air_jelly.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Art</category>
        
        
         <pubDate>Sun, 04 May 2008 23:14:17 -0600</pubDate>
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         <title>Maker Faire on Twitter</title>
         <description><![CDATA[If you couldn't make it to the Bay Area Maker Faire, you can track the event on Twitter. <a href="http://blog.makezine.com/archive/2008/05/follow_maker_faire_on_twi.html?CMP=OTC-0D6B48984890">[Link]</a>]]></description>
         <link>http://weblogsky.com/2008/05/maker_faire_on_twitter.html</link>
         <guid>http://weblogsky.com/2008/05/maker_faire_on_twitter.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Art</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Community</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Digital Lifestyle</category>
        
        
         <pubDate>Sat, 03 May 2008 09:13:07 -0600</pubDate>
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         <title>Call for creativity: communication systems and urban architecture</title>
         <description><![CDATA[Adam Green field posted this at <a href="http://speedbird.wordpress.com/2008/04/30/in-which-your-ideas-are-solicited/">Speedbird</a>:<blockquote><p>The Architectural League of New York invites architects, artists, designers, technologists, engineers, urbanists, or teams thereof, to submit qualifications for an exhibition that will critically explore the evolving relationship between ubiquitous/pervasive computing and urban architecture. The League will commission five to seven teams to develop urban interventions–to be installed in and around New York City in spring 2009–that will imagine alternative trajectories for how various mobile, embedded, networked, and distributed forms of media, information and communication systems might inform the architecture of urban space and/or influence our behavior within it.  Commissioned projects will receive support ranging from $5,000 to $25,000.</p>
<p>The exhibition continues the League’s commitment to supporting original research into the implications of ubiquitous/pervasive computing for architecture and urbanism.  In fall 2006, the League, along with the Center for Virtual Architecture and the Institute for Distributed Creativity, presented “Architecture and Situated Technologies,” a 3-day symposium organized by Omar Khan, Trebor Scholz, and <a href="http://www.andinc.org/">Mark Shepard</a>, that brought together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of Situated Technologies in the design and inhabitation of the contemporary city.  The project continued in winter 2007 with the publication “<a href="http://www.lulu.com/content/1554599">Urban Computing and Its Discontents</a>,” the first of nine pamphlets to be published over the next three years that explores how our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other Situated Technologies.</p></blockquote>]]></description>
         <link>http://weblogsky.com/2008/04/call_for_creativity_communicat_1.html</link>
         <guid>http://weblogsky.com/2008/04/call_for_creativity_communicat_1.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Design</category>
        
        
         <pubDate>Wed, 30 Apr 2008 23:59:55 -0600</pubDate>
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         <title>“Maximize demand, minimize supply and buy the rest from the people who hate us the most”</title>
         <description><![CDATA[Thanks to Bill Anderson for sending me a link to this rightfully angry piece by Thomas Friedman, who says that "we have no energy strategy."<blockquote>If you are going to use tax policy to shape energy strategy then you want to raise taxes on the things you want to discourage — gasoline consumption and gas-guzzling cars — and you want to lower taxes on the things you want to encourage — new, renewable energy technologies. We are doing just the opposite.<br /><br />Are you sitting down?<br /><br />Few Americans know it, but for almost a year now, Congress has been bickering over whether and how to renew the investment tax credit to stimulate investment in solar energy and the production tax credit to encourage investment in wind energy. The bickering has been so poisonous that when Congress passed the 2007 energy bill last December, it failed to extend any stimulus for wind and solar energy production. Oil and gas kept all their credits, but those for wind and solar have been left to expire this December. I am not making this up. At a time when we should be throwing everything into clean power innovation, we are squabbling over pennies.</blockquote>]]></description>
         <link>http://weblogsky.com/2008/04/maximize_demand_minimize_suppl.html</link>
         <guid>http://weblogsky.com/2008/04/maximize_demand_minimize_suppl.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Sustainability</category>
        
        
         <pubDate>Wed, 30 Apr 2008 23:14:54 -0600</pubDate>
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         <title>Dad&apos;s groceries and the inevitability of death</title>
         <description><![CDATA[My friend Bruce and I made a run to the local H.E.B. supermarket this evening, chatting all the way about the economy and families and, of course, groceries, and as we were checking out, I made a fond recollection of my Dad, who absolutely loved the grocery store. He would wander slowly through, pondering various items, buying too much of this or that. Never hurrying to finish and leave... he really loved shopping for groceries. Bruce got this immediately: our parents were raised during the depression, and wandering through a well-stocked supermarket with enough money to buy whatever you might need made them feel just incredibly secure. We take it for granted today, but it really meant something to them.

And we probably shouldn't take it too much for granted. Grocery prices are accelerating, and food items you took for granted before now may be out of reach in a couple of years. What would my Dad think if he was here today?

(Coincidentally I met earlier today with <a href="http://conversationsforlife.com/Why/message.html">Mary Matthiesen of Conversations for Life!</a> about dying... thinking how profoundly your life changes after your parents have died. We take our supermarkets for granted, and we're in denial about death... we don't talk about it. Mary's thinking (and I heartily agree) that we need more conversations about the reality and implications of death.  Because we avoid the subject and hide the fact, it's a huge mystery for so many of us, often experienced as something more traumatic than it needs to be - we've all got stories, she says, of the death of a parent or someone we know, and often the experience is pretty terrible. We don't  have a framework for it, or a tradition (they're fading). We fear rather than accept the inevitability.

Pondering this as my eyes get fuzzy.

Visits to the grocery store don't leave me feeling terribly secure.]]></description>
         <link>http://weblogsky.com/2008/04/dads_groceries_and_the_inevita.html</link>
         <guid>http://weblogsky.com/2008/04/dads_groceries_and_the_inevita.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Culture</category>
        
        
         <pubDate>Tue, 29 Apr 2008 23:38:34 -0600</pubDate>
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         <title>FringeWare history</title>
         <description><![CDATA[Scott Casey has published a <a href="http://www.laughingbone.com/fringewareephemera">history of FringeWare, Inc.</a> from his perspective  (he joined the company after I left). It's 'way incomplete, but what's there is generally accurate, and it's cool to see a remembrance.

<font color="#CC0000">Update:</font> Johannes at Monochrom saw this post on Twitter and <a href="http://www.monochrom.at/english/2008/04/monochrom-1998-fringeware.htm">posted a followup </a>about his first U.S. appearance at the FringeWare store. He posts the announcement of that event from back in '98:<blockquote>FringeWare is pleased to announce our in-store presentation of Austria's culture-jamming heroes from "monochrom" magazine, currently travelling throughout North America on their 1998 "monochrom bringt amerika den sozialismus tour". The illusive and infamous "der jg" and company of media subversives will appear for a special signing of their publication, and also spin as DJs for a show featuring "a really strange mixture of austrian and german music scores..." FringeWare will provide the beer.</blockquote>]]></description>
         <link>http://weblogsky.com/2008/04/fringeware_history.html</link>
         <guid>http://weblogsky.com/2008/04/fringeware_history.html</guid>
        
        
         <pubDate>Sun, 27 Apr 2008 19:29:01 -0600</pubDate>
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         <title>Twitter is useful</title>
         <description><![CDATA[For some, Twitter just seems weird at first glance. Why would anybody sign up for a microblogging system with a 140 character per post limit? I personally had no hesitation, because I could see it as a variation on the always-open chat room, the kind of virtual coworking space that so many Open Source projects have used, often hosted by <a href="http://freenode.net/">Freenode's </a>IRC servers, at least until <a href="http://www.campfirenow.com/">Campfire </a>came along. Twitter is kind of like chat, only instead of a chat room you have a chat network - you don't see everybody in a particular virtual space, but all the people whose posts you choose to follow, often people in your own social network, some of whom will follow you back. You're in a conversation that can vary depending you who follow... and it can be even more complicated, with a public comment feed and people who opt out of it, and protected private feeds that you can only follow with permission, and direct messaging that's one to one.  If many people you know and work with are on Twitter, that can be useful. If you have problems that collective intelligence can solve, Twitter's useful there, too.

Marshall Kirkpatrick posts about <a href="http://www.readwriteweb.com/archives/twitter_for_journalists.php">Twitter for journalism</a>, where it's useful for picking up on stories as they occur, for performing ad hoc interviews, and to get feedback on pieces you've written.  I've been using Twitter as a matter of course when I write articles, asking questions of the people who follow me and working pretty effectively with the responses I get. Kirkpatrick <a href="http://strange.corante.com/archives/2008/04/17/twitter_interviews_on_readwriteweb.php">quotes Suw Charman-Anderson</a>: "No, it's not a random sample. But since when are 'man on the street' interviews?"

If I could just get all my clients and colleagues to use Twitter, it could be one stop shopping for ideas and productivity.]]></description>
         <link>http://weblogsky.com/2008/04/twitter_is_useful.html</link>
         <guid>http://weblogsky.com/2008/04/twitter_is_useful.html</guid>
        
        
         <pubDate>Sat, 26 Apr 2008 15:55:28 -0600</pubDate>
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         <title>Social enterprises</title>
         <description><![CDATA[Some organizations that are structured as nonprofits with social missions, or social enterprises, are run like businesses and generate sustainable revenue sources, though earnings are retained, not distributed.<blockquote>“There is a lot of discussion taking place right now about a whole new organization form around social enterprise,” said James Fruchterman, president of Benetech, a social enterprise incubator based in Palo Alto. “Many of these efforts can make money; they will just never make enough to provide venture capital rates of return.”</blockquote><p>These organizations tend to be tech-oriented, "driven in part by a set of microelectronics technology trends that have sent shock waves through many industries, from publishing to music and movies." <a href="http://www.nytimes.com/2008/04/13/technology/13stream.html">[Link]</a>]]></description>
         <link>http://weblogsky.com/2008/04/social_enterprises.html</link>
         <guid>http://weblogsky.com/2008/04/social_enterprises.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Business</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Community</category>
        
        
         <pubDate>Mon, 21 Apr 2008 23:23:14 -0600</pubDate>
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         <title>Serious worldsaving play</title>
         <description><![CDATA[My latest article for the Austin <i>Chronicle</i>, in the just-released "green crush" issue, is about sustainability and gaming.  The article mostly focused on an interview with Pliny Fisk, who's thinking hard about serious, robust sustainaqbility games and how they might work. <a href="http://www.austinchronicle.com/gyrobase/Issue/story?oid=oid%3A613622">[Link]</a><blockquote>Fisk has been thinking hard about how to build a green game that's engaging and fun but with serious real-world implications, such as location-specific modeling of the balance that sustainability requires. One kind of game would focus on and simulate real city environments. It would explore models that maximize efficiency and minimize the environmental impact of the built environment. Fisk sees four flows that would be relevant: materiality flow, energy flow, information flow, and monetary flow.<br /><br />"Any one of those things can work related to the others," he says, "but they can also work independently. One measure of a city, from an information standpoint, is how much of the information network is actually reinforcing that place. How many newsletters and how many organizations and how many information sources are actually supporting and talking about the city, its people, its business?" There are also social information flows. "You could link people based on similar attributes and needs and so on. It's very much a peer-to-peer and can be a place-oriented way of operating." So an eco-game might include a city-centric social network.</blockquote>]]></description>
         <link>http://weblogsky.com/2008/04/serious_worldsaving_play.html</link>
         <guid>http://weblogsky.com/2008/04/serious_worldsaving_play.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Digital Convergence</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Digital Lifestyle</category>
        
          <category domain="http://www.sixapart.com/ns/types#category">Sustainability</category>
        
        
         <pubDate>Thu, 17 Apr 2008 23:35:58 -0600</pubDate>
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         <title>Doing the math for NASA</title>
         <description><![CDATA[A 13-year-old German schoolboy corrected NASA's estimates of a asteroid strike on earth in 2036. Nico Marquardt calculated a 1 in 450 chance of collilsion, vs NASA's 1 in 45,000. Oops, says NASA, he's right. <a href="http://afp.google.com/article/ALeqM5g6fIS_34_CxE8-vcC5GvbjD4MIOQ">[Link]</a>]]></description>
         <link>http://weblogsky.com/2008/04/doing_the_math_for_nasa.html</link>
         <guid>http://weblogsky.com/2008/04/doing_the_math_for_nasa.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Space</category>
        
        
         <pubDate>Wed, 16 Apr 2008 22:46:32 -0600</pubDate>
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         <title>Screw sustainability?</title>
         <description><![CDATA[The supposedly brilliant Howard Bloom makes up a definition of sustainability ("...merely hanging in there, merely surviving, merely sustaining. It implies a penny-pinching earth, a miserly existence, a nature that punishes change, and a nature that prefers small tribes to large groups of human beings.")  The he explains at length why we should "screw it." Commenter brettski rightly calls Bloom on his sustainability fantasy, posting an accurate definition: ""Sustainability is a characteristic of a process or state that can be maintained at a certain level indefinitely. The term, in its environmental usage, refers to the potential longevity of vital human ecological support systems, such as the planet's climatic system, systems of agriculture, industry, forestry, and fisheries, and human communities in general and the various systems on which they depend." <a href="http://www.scientificblogging.com/howard_bloom/screw_sustainability_and_i_am_here_to_tell_you_why">[Link]</a>]]></description>
         <link>http://weblogsky.com/2008/04/screw_sustainability.html</link>
         <guid>http://weblogsky.com/2008/04/screw_sustainability.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Sustainability</category>
        
        
         <pubDate>Wed, 16 Apr 2008 22:23:47 -0600</pubDate>
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         <title>Honoria&apos;s through with nice!</title>
         <description><![CDATA[Honoria's being a mean art teacher, insisting on critical thinking! Her blog post to that effect is pretty great. <a href="http://honoriartist.livejournal.com/374701.html">[Link]</a><blockquote>From now on your critiques cannot start with a compliment. That means no more "That looks great" or "Your drawing blows me away."<br /><br />I am making this rule because the comments are too shallow. You are not getting into observation or analysis or interpretation of the works. Just saying something is good or bad and then giving your advice is OK as far as it goes. But I would not be fair to you unless I demand a more professional level of communication. My job is to make you the best prepared you can be for your creative career!</blockquote>]]></description>
         <link>http://weblogsky.com/2008/04/honorias_through_with_nice.html</link>
         <guid>http://weblogsky.com/2008/04/honorias_through_with_nice.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Art</category>
        
        
         <pubDate>Wed, 16 Apr 2008 16:09:21 -0600</pubDate>
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         <title>Why are food prices rising?</title>
         <description><![CDATA[<a href="http://www.becker-posner-blog.com/archives/2008/04/rising_food_pri_1.html">Good post</a> (and comments) about rising food prices at the Becker-Posner blog. To what extent are prices increasing because of rising fuel costs? What's happens when you divert more and more food crops (corn) to ethanol production?  Is the growth of population/demand a factor?]]></description>
         <link>http://weblogsky.com/2008/04/why_are_food_prices_rising.html</link>
         <guid>http://weblogsky.com/2008/04/why_are_food_prices_rising.html</guid>
        
          <category domain="http://www.sixapart.com/ns/types#category">Business</category>
        
        
         <pubDate>Tue, 15 Apr 2008 08:30:11 -0600</pubDate>
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